using System;
using Server;
using Server.Items;

namespace Server.Mobiles
{
	[CorpseName("a ghostly corpse")]
	public class Bogle : BaseCreature
	{
		[Constructable]
		public Bogle()
			: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
		{
			Name = "a bogle";
			Body = 153;
			BaseSoundID = 0x482;

			SetStr(76, 100);
			SetDex(76, 95);
			SetInt(36, 60);

			SetHits(46, 60);

			SetDamage(7, 11);

			SetSkill(SkillName.Identification, 55.1, 70.0);
			//SetSkill(SkillName.Magery, 55.1, 70.0);
			////SetSkill(SkillName.MagicResist, 55.1, 70.0);
			SetSkill(SkillName.Tactic, 45.1, 60.0);
			SetSkill(SkillName.Wrestling, 45.1, 55.0);

			Fame = 4000;
			Karma = -4000;

			VirtualArmor = 28;
			PackItem(Loot.RandomWeapon());
			PackItem(new Bone());
		}

		public override void GenerateLoot()
		{
			AddLoot(LootPack.Meager);
		}

		public override bool BleedImmune { get { return true; } }
		public override Poison PoisonImmune { get { return Poison.Lethal; } }

		public Bogle(Serial serial)
			: base(serial)
		{
		}

		public override OppositionGroup OppositionGroup
		{
			get { return OppositionGroup.FeyAndUndead; }
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);
			writer.Write((int)0);
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);
			int version = reader.ReadInt();
		}
	}
}